![]() In the Game Gear version, holding down Start makes the player move faster (and increases the speed of animations and possibly other things). The game uses the exact same random number generator function as the one given for Phantasy Star in the Code Snippets section. The disassembly reassembles with WLA DX (thanks to Calindro for help getting this working!) A very helpful resource has been Dammit9x's Dragon Crystal Shrine on RPGClassics (also linked from development page), which has a wealth of information on items and monsters laid out in a very helpful manner. ![]() I am keeping notes on the game on the development page here with memory and text locations, and I have checked my disassembly into Github here under my username. I'd like to move onto the Game Gear version eventually as well. I hope to eventually be able to hack the game enough to produce some interesting variations on gameplay, but right now I'm just getting a feel for z80 and the structure of the game. I have begun a disassembly of Dragon Crystal for SMS as a project to become more familiar with z80 assembly and the workings of older games. Dragon Crystal Exploration and Disassembly Posted: Tue 9:57 pm
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